About

Hello! My name is Travis and I'm currently a Third Year University Student in the Brock University & Niagara College GAME Program. I spend a lot of my time programming and I'm a big fan of procedural generation and emergent mechanics. I'll be cleaning up this website in a bit, I've got a lot more projects to show. Below are a few of the things I've done over the years.

Current Projects

Missing Pieces

September 2024 - April 2025

Missing Pieces is an action-adventure game where you play
as a lost toy that must tear the arms off of their enemies to
fight their way out of the land of forgotten toys.
I was the lead programmer on this team, and much of my
work was centred around dynamically swapping arms on
enemies and the player. Built in Unity using C#.

Past Projects

2025

Procedural Trees

March 2025

A procedural tree generator built in 3D using DirectX over three days. My first introduction to DirectX 3D.

BrickBreaker DX

March 2025

An Arkanoid Clone written in DirectX. First time attempting game development using DirectX and C++.

Bubble Bandits

January 2025, Global Game Jam

A deck-building train defense game built in Godot in 46 hours. Worked on this game as a programmer for Global Game Jam.

2024

Zombies!

September - December 2024

A top-down zombie survival game I worked on to practice systems design, pooling, and persistence. Built in Unity using C#

Analysis of Generic Algorithm Hyperparameters in Solving University Timetable Conflicts

December 2024

A paper I wrote for my Introduction to Artificial Intelligence class. In order to gather the data for the paper, I built a genetic algorithm in C# and evaluated over 900 separate configurations, processing 450k points of data through Excel PowerQuery to reach my findings.

Sliding Tile Solver

October 2024

A C# program to solve sliding tile puzzles using game tree based pathfinding.

Clown 'Em Up

January 2024, Global Game Jam

A Clown-based Beat 'Em Up about beating happiness into sad bypassers. Built in 46 hours as part of Global Game Jam. Unfortunately got sick part way through so the game was never finished, but it was a good introduction to Object Oriented Programming in games.

2023

Downwards Momentum

January - April 2023

A platformer built in a team for one of my classes. Built in Godot, while developing it I learned how to handle input and physics for real time games.

Root of my Heart

January 2023, Global Game Jam

A Tree-based Dating sim with a twist. The first game I worked on with a team, learned an entire new language (Python) and engine (RenPy) in 3 days for this.

Contact Me

Linkedin: Linkedin

Email Me: travis@twgame.dev

Discord: watet3953

Itch.io: watet3953.itch.io