About
Hello! My name is Travis and I'm currently a Fourth Year University Student in the Brock University & Niagara College GAME Program. I spend a lot of my time programming and I'm a big fan of procedural generation and emergent mechanics. I'll be cleaning up this website in a bit, I've got a lot more projects to show from throughout the years. Below are a few of my works.
Current Projects
Unannounced Capstone Project
September 2025 - April 2026, Brock University
My fourth year capstone game project that will be presenting at Level Up 2026 as part of a team of 11. Details pending.
Past Projects
2025
A Bullet in Time
May 2025 - August 2025, Adjective Noun Studios
Worked on as part of an internship for Adjective Noun Studios. Helped build & refactor major systems for the game. Got some good practice in System Design and .NET LINQ.
Missing Pieces
September 2024 - April 2025, The Breakroom Studios
Missing Pieces is an action-adventure game where you play
as a lost toy that must tear the arms off of their enemies to
fight their way out of the land of forgotten toys.
I was the lead programmer on this team, and much of my
work was centred around dynamically swapping arms on
enemies and the player. Built in Unity using C# and presented at Level Up Showcase 2025.
Procedural Trees
March 2025
A procedural tree generator built in 3D using DirectX over three days. My first introduction to DirectX 3D.
BrickBreaker DX
March 2025
An Arkanoid Clone written in DirectX. First time attempting game development using DirectX and C++.
Bubble Bandits
January 2025, Global Game Jam
A deck-building train defense game built in Godot in 46 hours. Worked on this game as a programmer for Global Game Jam.
2024
Zombies!
September - December 2024
A top-down zombie survival game I worked on to practice systems design, pooling, and persistence. Built in Unity using C#
Analysis of Generic Algorithm Hyperparameters in Solving University Timetable Conflicts
December 2024
A paper I wrote for my Introduction to Artificial Intelligence class. In order to gather the data for the paper, I built a genetic algorithm in C# and evaluated over 900 separate configurations, processing 450k points of data through Excel PowerQuery to reach my findings.
Sliding Tile Solver
October 2024
A C# program to solve sliding tile puzzles using game tree based pathfinding.
Clown 'Em Up
January 2024, Global Game Jam
A Clown-based Beat 'Em Up about beating happiness into sad bypassers. Built in Godot in 46 hours as part of Global Game Jam. Unfortunately got sick part way through so the game was never finished, but it was a good introduction to Object Oriented Programming in games.
2023
Circus of Love
October 2023
A blend of Five Nights at Freddy's style gameplay with a dating simulator. Programmed in Unity in 14 hours across 2 days for a local game jam.
Downwards Momentum
January - April 2023
A platformer built in a team for one of my classes. Built in Godot, while developing it I learned how to handle input and physics for real time games.
Root of my Heart
January 2023, Global Game Jam
A Tree-based Dating sim with a twist. The first game I worked on with a team, learned an entire new language (Python) and engine (Ren'Py) in 3 days for this.
Contact Me
Linkedin: Linkedin
Email Me: travis@twgame.dev
Discord: watet3953
Itch.io: watet3953.itch.io
Github: github.com/watet3953